Search Issue Tracker
Ios 'release' builds seem to remove custom attributes on functions
iOS builds seem to remove custom attributes on functions with Release scheme. It works fine with Debug scheme. Read more
Removing animation key resets property to 0
Steps to reproduce: 1. Open attached project "778046.zip"2. Open scene "repro"3. In hierarchy, select Cube and open animation window... Read more
[Substance] GetProceduralFloat and GetProceduralColor returns 0 values
Steps to reproduce:1) open project '_SubstancesTest.zip'2) play scene 'sc00' Expected: All 3 spheres have their saturation changed o... Read more
Standard Shader with Transparent Rendering Mode after changes becomes in...
To reproduce the issue follow the steps:1. Open "Unity5_4_Beta7CubeSurfaceTest" project2. Play "CubesTest" scene3. Select "Cube" Gam... Read more
[iOS] Most of the emojis on iOS OnScreenKeyboard are filtered
Steps to reproduce: 1. Create new Unity project2. Add an Input Field to the scene3. Build and run on iOS device4. Click on the Input... Read more
Poor graphic quality on meshes on mobile platforms both editor and device
Scene quality on shading is not smooth when android platform is selected, it is less bad with iOS but it still has issues Read more
[ImageEffects] TCG Gamma is backwards
TCG Gamma variable is backwards. Repro Steps: 1) Apply TCG to a camera and enable Color Grading2) Make an object of flat colour2) In... Read more
[iOS] Cancelling Game Center login results in failure to display Game Ce...
To reproduce:1. Log out of Game Center on iOS device2. Enable Game Center Sandbox mode3. Build app to iOS device4. Once app is runni... Read more
[Profiler] Shows no data if docked and Game View is maximized
Repro steps:1) Open the ProfilerMax project2) Notice the layout - upper window has Profiler, lower has Game view3) Set the Game View... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window