Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b11
Issue ID
780576
Regression
No
[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channel
[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channel
Client sends a big message (4096 bytes). 3 in one second via ReliableFragmented channel. Server responds 1 message in one second with the count of messages its got.
To simulate network issues use "Clumsy" with the next settings:
Lag = 100 ms
Drop = 10%
Steps:
1. Open attached project
2. Run test scene in Editor
3. Press "Server" button
4. Run standalone build and press "Connect" button
==>
Wait a little bit a see that everything works as expected
5. Run Clumsy with the Lag = 100 ms, Drop = 10%
6. Wait
==>
After ~20 sec client disconnected from the server
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit 'background-size' property is not fully animatable
- Moving the Scrollbar via clicking no longer works after the first-click when page size is too small
- Elements in UI Builder Viewport are displayed incorrectly when Editor UI Scaling is set to 125%
- Prefab referencing a script is not shown in the Search window's Project tab when using "Find References In Project"
- Scroll view sensitivity remains unchanged when modifying the "--unity-metrics-single_line-height" value
Add comment