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Won't Fix

Votes

0

Found in

5.2.3f1

Issue ID

751339

Regression

No

[Substance] Triplanar mapping causing pixelation in Unity

Substances

-

Steps to reproduce:
1) open users attached project
2) scene 'Torus'
- there are two models, one with triplanar node and another one without

Results: object with triplanar node is pixelatex
Expected: No pixelation

note: pixelation is not visible in 'Substance Designer'

This rendering mismatch happens because the Substance engine used in the Unity integration is the CPU engine, which only handles grayscale 16b textures and color 8b textures.

Workaround:
There is a workaround available: a new version of the triplanar filter, which uses three grayscale 16b textures instead of a single rgba 16b texture, is available here: https://share.allegorithmic.com/libraries/115

Comments (1)

  1. EnriquePage91

    Mar 13, 2018 22:05

    Well workaround doesn't actually work, if you use the node provided in the link shared on this article you will most probably find yourself unable to export your substance.

    As soon as I replaced the triplanar node with this one and tried to export my substance into Unity I was thrown an error which results in the substance not being exported at all. So it might technically work in Unity, but at least I can't personally find a way to make it work so that it actually lets me export Substances using this.

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