Search Issue Tracker
Mesh Renderer does not render Meshes with Sprites/Default Shader when GP...
How to reproduce:1. Open the attached project "1159573.zip"2. Create a Cube Prefab Instance in the Scene3. Enable GPU Instancing on ... Read more
[Vulkan] Adreno 630/640 generates corrupted mipmaps when height of the t...
To reproduce:1. Download and open 1159644_smallerRepro.zip project2. Build and run project on an Android device with Adreno 630 Expe... Read more
[Linux] Some UIElements do not show values or selections
How to reproduce:1. Open the attached project '1160332repro.zip'2. Open the 'Square' sprite from the Project window with the Sprite ... Read more
Calling CommandBuffer.DrawRenderer() with a disabled TrailRenderer or Li...
How to reproduce:1. Open the attached project ("LineRendererCrash - Copy.zip") and open the "SampleScene" scene2. Enter Play Mode3. ... Read more
Addressables - Obsolete code used in AssetBundleProvider.cs
The file AssetBundleProvider.cs, provided as part of the Addressables package, uses obsolete code: Library\PackageCache\com.unity.ad... Read more
Addressables - Web links provided in Package Manager open in code editor...
When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more
[Android] [il2cpp] Performance regression in 64-bit builds due to StackT...
Reproduction steps: 1. Open "32Build"/"64Build" apps on Android2. "Skip FTE" -> "Prod"3. Continue until loaded and start Story4. ... Read more
Light Probe Proxy Volume gizmo is not visible if the LPPV is using Autom...
1 - Open attached project (LPPV Gizmo Bug.zip)2 - Open SampleScene3 - Wait until the lighting is baked4 - Have the Gizmos enabled5 -... Read more
ScriptUpdater does not run when Editor is lanched with skipupgradeDialo...
When launching Unity Editor with skipupgradeDialogs command line argument ScriptUpdater.exe may not run until the project is re-impo... Read more
[Android] Black artifacts on a Reflection Probe with Post Processing on ...
To reproduce:1. Download "Shader Calibration Scene" from the Asset Store;2. Open "CalibrationScene";3. Build and run the scene on An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation