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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in


Issue ID




[Android] [il2cpp] Performance regression in 64-bit builds due to StackTrace API



Reproduction steps:

1. Open "32Build"/"64Build" apps on Android
2. "Skip FTE" -> "Prod"
3. Continue until loaded and start Story
4. Enter and Start the first battle
5. Notice spikes when fighting or using the special attack at the bottom left corner
6. Compare the performance of "32Build" and "64Build" with the Profiler
7. Notice a significant increase in call time on 64Bit builds

Expected Result: Similar performance between 32 and 64 bit builds
Actual Result: 64-bit build ar significantly slower

Reproduced with: 2017.4.22f1

Repro Devices:
VLNQA00218, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00109, Xiaomi MI NOTE Pro (MI NOTE Pro), Android 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00098, Lge LG G4 (LG-H815), Android 6.0, CPU: Snapdragon 808 MSM8992, GPU: Adreno (TM) 418

Comments (1)

  1. reddy36996

    Jun 25, 2019 16:32

    Its happening with Unity 2018.3.5f1 and Unity 2019.1.5f1 as well. Here's full details in my case:

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