Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.3f1
2019.2.0a1
2019.3.0a1
Issue ID
1159573
Regression
No
Mesh Renderer does not render Meshes with Sprites/Default Shader when GPU Instancing is enabled
How to reproduce:
1. Open the attached project "1159573.zip"
2. Create a Cube Prefab Instance in the Scene
3. Enable GPU Instancing on the sprite Material
4. Inspect the Cube instance
Expected result: Cube instance is rendered
Actual result: Cube instance does not render at all or renders incorrectly
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Notes:
Console throws an endless stream of warnings: Instancing: Use SpriteColor or SpriteFlip for renderers that are not sprite renderers. Values are undefined.
If GPU instancing is enabled before creating an instance, the Mesh does not render at all.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment