Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b8
Issue ID
776415
Regression
Yes
Multiple gizmo sprites in scene with same location lose transperancy and create black square around them
Steps to reproduce:
1. Download and open attached project "New Unity Project 11.zip"
2. Load all scenes from project folder\
3. Notice that all the cameras created by the scenes stack in one place
Actual result: Black square is shown beneath camera image (See image: https://gyazo.com/6c3861997502c75f8d582ca88d99062b)
Expected result: Same transparency just as one sprite is shown (From 5.3 https://gyazo.com/031dda99bd4cb8aa7a778eeda68cd820)
Tested and reproduced on:
Windows 10
Unity 5.4.0b8
Not reproducible in:
Unity 5.2.4p1 5.3.3p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
This is a duplicate of issue #769823