Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b8
Issue ID
776415
Regression
Yes
Multiple gizmo sprites in scene with same location lose transperancy and create black square around them
Steps to reproduce:
1. Download and open attached project "New Unity Project 11.zip"
2. Load all scenes from project folder\
3. Notice that all the cameras created by the scenes stack in one place
Actual result: Black square is shown beneath camera image (See image: https://gyazo.com/6c3861997502c75f8d582ca88d99062b)
Expected result: Same transparency just as one sprite is shown (From 5.3 https://gyazo.com/031dda99bd4cb8aa7a778eeda68cd820)
Tested and reproduced on:
Windows 10
Unity 5.4.0b8
Not reproducible in:
Unity 5.2.4p1 5.3.3p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
This is a duplicate of issue #769823