Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b8
Issue ID
776415
Regression
Yes
Multiple gizmo sprites in scene with same location lose transperancy and create black square around them
Steps to reproduce:
1. Download and open attached project "New Unity Project 11.zip"
2. Load all scenes from project folder\
3. Notice that all the cameras created by the scenes stack in one place
Actual result: Black square is shown beneath camera image (See image: https://gyazo.com/6c3861997502c75f8d582ca88d99062b)
Expected result: Same transparency just as one sprite is shown (From 5.3 https://gyazo.com/031dda99bd4cb8aa7a778eeda68cd820)
Tested and reproduced on:
Windows 10
Unity 5.4.0b8
Not reproducible in:
Unity 5.2.4p1 5.3.3p2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
This is a duplicate of issue #769823