Search Issue Tracker
By Design
Votes
1
Found in
5.3.3p2
Issue ID
776434
Regression
Yes
Creating new scene turns on Auto Bake light
Steps to reproduce:
1. Create a scene
2. Turn off "Auto" light baking in Lighting options (Window->Lighting)
3. Create new scene
Actual result: Note that it's on again.
Expected result: No changes in "Auto" bake option
Tested and reproduced on:
Windows 10
Unity 5.3.3p2, 5.4.0b8
NOT Reproducible in:
5.2.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment