Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p4
Issue ID
774164
Regression
No
[WSA] Enabling C# Projects, SyncVar not synchronizing player/client on UWP platform
Reproducible on 5.2, 5.3, 5.4.
In Build Settings enabling "Unity C# Projects" option, SyncVar is not updated on UWP platform client or server side.
Repro steps:
1. Open project "Multiplayer.zip". (in edit there's a smaller repro attached)
2. Build to UWP platform.
3. Launch project in the editor. Create local LAN host or enable match making and create internet match.
4. Build and run UWP project. Launch "Lan Client" or in "Match Making" find created internet match.
5. Press arrow keys in the editor to move the cube. Now press arrows in UWP project. Observe that "opponent" cube doesn't get synchronized. Launching the same scene on windows standalone, opponent's cube is synchronized as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment