Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1p4
Issue ID
774164
Regression
No
[WSA] Enabling C# Projects, SyncVar not synchronizing player/client on UWP platform
Reproducible on 5.2, 5.3, 5.4.
In Build Settings enabling "Unity C# Projects" option, SyncVar is not updated on UWP platform client or server side.
Repro steps:
1. Open project "Multiplayer.zip". (in edit there's a smaller repro attached)
2. Build to UWP platform.
3. Launch project in the editor. Create local LAN host or enable match making and create internet match.
4. Build and run UWP project. Launch "Lan Client" or in "Match Making" find created internet match.
5. Press arrow keys in the editor to move the cube. Now press arrows in UWP project. Observe that "opponent" cube doesn't get synchronized. Launching the same scene on windows standalone, opponent's cube is synchronized as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment