Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.2p3
Issue ID
771372
Regression
No
[OnPreprocessModel][ModelImporter] fileScale is always 1 during first import regardless of actual fileScale
Steps to reproduce:
1. Open attached project "771372.zip"
2. Download attached FBX "Test.fbx"
3. Drag Test.fbx to project tab and notice that console prints "1" which is fileScale value. Also, select fbx in project tab and in inspector notice that actual fileScale is "0.01"
4. Right-click on Test.fbx and select "Reimport"
5. Notice that this time console prints "0.01" which is correct fileScale
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.2p4, 5.4.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Steamroller
Apr 17, 2017 17:29
This has been labeled as being fixed in Unity 5.4.0 but we are using 5.5.0f3 and it appears to still be a problem