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Fixed in Unity 5.4.0



Found in


Issue ID




[OnPreprocessModel][ModelImporter] fileScale is always 1 during first import regardless of actual fileScale

Asset Import



Priority: 7Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

Steps to reproduce:

1. Open attached project ""
2. Download attached FBX "Test.fbx"
3. Drag Test.fbx to project tab and notice that console prints "1" which is fileScale value. Also, select fbx in project tab and in inspector notice that actual fileScale is "0.01"
4. Right-click on Test.fbx and select "Reimport"
5. Notice that this time console prints "0.01" which is correct fileScale

Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.2p4, 5.4.0b7

Comments (1)

  1. 5dce115404dacc44c5523313784b19b1?d=mm


    Apr 17, 2017 17:29

    This has been labeled as being fixed in Unity 5.4.0 but we are using 5.5.0f3 and it appears to still be a problem

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