Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.1f1
Issue ID
765988
Regression
No
LoadSceneAsync stalls when using sbar assets
Steps to reproduce:
1. Download and open attached project "sbar loadSceneAsync test.zip"
2. Open and play scene "_Project/Scenes/GUI"
3. Notice that "Load Scene 1", "Unload Scene 1", "Load World View Stripdown" and "Unload World View Stripdown" work as intended - they load and unload scenes
Pressing "Load World View" does load the view as expected, and you can unload it by pressing "Unload World View" but only once. Every other time you try to load that particular scene it stalls at 90%. After that no other scene loads at all too (gets stuck at 90%)
Expected result: Scene loads and unloads all the way
Tested and reproduced on:
Windows 10
Unity 5.3.2p4 5.4.0b7
Not reproducible before 5.3 because SceneManager did not exist prior.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment