Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.2f1
Issue ID
771152
Regression
No
Instantiating fixed joint crashes at physx::EdgeChangeManager::cleanupEdgeEvents
Steps to reproduce:
1. Open attached project
2. Open scene "enemies"
3. Run it
4. Unity crashes at physx::EdgeChangeManager::cleanupEdgeEvents
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.2p4, 5.4.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #777966