Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.3.2f1
Issue ID
765837
Regression
No
Editor crashes on OverridingParameterPreparer::OnPrepareFloat when exiting playmode if world space canvas is visible
How to reproduce:
1. Open the project in the zip-folder "project_for_bug_report.zip"
2. Open the scene "Scenes/Swamp/Swamp_01"
3. Enter playmode and then exit it again. The canvas is created on start
4. Watch unity crash
Note: if when playing Swamp_01 scene, one disables or changes canvas (GameRoot->UIAnchor->FishODex->Canvas and GameRoot->UIAnchor->FishODex->ContentAnchor->MapContent->Canvas) render mode, Unity doesn't crash when exiting play mode
OR
1. Open the project in the zip-folder "project_for_bug_report.zip"
2. Open the scene "Scenes/CatchDisplay"
3. Without doing anything else - open the scene "Scenes/Swamp/Swamp_01"
4. Watch Unity crash
Both ways give the same stack trace in Unity 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors when rendering a camera to render texture with only depth
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
Add comment