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14
votes
Fixed

NetworkManagerHUD "Uncaught TypeError: Cannot read property 'id' of null...

Networking

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Dec 12, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the project 2. Build and Run on WebGL 3. Click "LAN Client(C)" 4. Click "Cancel Connection attempt" 5. R... Read more

24
votes
Fixed

Unity web player game using Google Chrome will not allow input

Webplayer

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Jun 21, 2014

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Version/s: 4.3.2f1

Steps to reproduce: 1. Open the build (build/build.html) with Chrome or build the project to webplayer platform 2. Press 'Run this t... Read more

167
votes
Postponed

[Enlighten] Stuck at clustering jobs when baking lightmaps

Progressive Lightmapper

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Jan 13, 2015

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Version/s: 5.0.0b19

-e: attached project never finishes baking -repro: --open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/... Read more

13
votes
Fixed

lhs.terrainInstanceHash == rhs.terrainInstanceHash assert when building ...

Terrain

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Oct 03, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1. Open attached project 2. Open scene "Bug Report" 3. In Lighting window, clear built lightmap and start bakin... Read more

20
votes
Fixed

[LoadLevel] Ambient GI and reflection probes not loaded if continuous ba...

Global Illumination

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Nov 17, 2014

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Version/s: 5.0.0b13

Note: This fix is for scenes loaded from asset bundles. Loading simply in editor still won't load GI, but that's known and will be ... Read more

15
votes
Fixed

[InputSystem][Windows] Switch Pro controller only works when connected v...

Package: Input System

-

Oct 09, 2019

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Version/s: 1.0-preview

From user: "I know that when you connect the Nintendo Switch Pro Controller to a Windows PC or Laptop, Unity sees what Windows sees... Read more

33
votes
Fixed

Anti aliasing does not work on Android devices

Android

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Jan 01, 2014

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Version/s: 4.3.2f1

Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings... Read more

23
votes
Fixed

[iOS] "Application.Integrate Assets in Background" is taking up more time

iOS

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Jul 01, 2014

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Version/s: 4.5.0f6

Build and run project for iOS and check the time of Loading.UpdatePreloading->Application.Integrate Assets in the Unity profiler. No... Read more

20
votes
Fixed

[ImageFx] Deferred + Multi camera + HDR (e.g. weapon cam) makes GlobalFo...

Image Effects

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Dec 03, 2014

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Version/s: 5.0.0b15

Multi-camera setups involving deferred shading/lighting and HDR cameras cause image effects on the 1st camera to not be visible. To... Read more

13
votes
Fixed

[iOS] Push Notifications not Enabled in Xcode Project when NotificationS...

iOS

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Apr 22, 2016

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Version/s: 5.4.0b15

To Reproduce: 1. Build the attached project. 2. Open it in Xcode. 3. Observe that the "Remote Notifications" tab is not enabled in ... Read more

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