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Fixed in 4.5.5
Votes
23
Found in
4.5.0f6
Issue ID
616918
Regression
Yes
[iOS] "Application.Integrate Assets in Background" is taking up more time
Build and run project for iOS and check the time of Loading.UpdatePreloading->Application.Integrate Assets in the Unity profiler. Notice that the time is longer, compared to older versions of Unity
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OanhDvan
Nov 10, 2018 13:18
This problem still exists on version 2018.2.14f1 @@
HalversonS
Jul 31, 2017 12:19
This is happening again in 2017.1. 60% of the time when the first scene load occurs. Pauses for 20 seconds. Hangs up at EarlyUpdate.UpdatePreloading.... Just updated from 5.6.0f3 where this was never happening.
trueDemetri
May 17, 2017 11:50
Problem is still here in Unity 5.5.2
SBArtoons
Jan 28, 2017 05:57
I am still experiencing this problem with 5.4.3f1.When is this going to be fixed in Android and iOS.
muheydari
Nov 09, 2016 19:44
My game is suffering this issue in unity 5.3.4f1.
tayl0r
Apr 08, 2016 19:46
Also getting this in Android on Unity 5.2.2p4. 330 ms!
scottlaforge
Mar 14, 2016 19:02
I'm experiencing this in 5.2.3 as well. I seen in other posts that the issue is fixed "by design." Can someone inform me of how I can correct these in my design?
Wrymnn
Feb 29, 2016 17:10
Problem still occurs in 5.3.2. That is really making huge spikes. Why did you mark it as fixed?!
MooseMouse
Feb 11, 2016 16:28
I am still experiencing this problem with 5.3.2p3
LacunaCorp
Jan 12, 2016 19:30
This is not fixed. Still persists in 5.2+ and is causing 2200ms spike for us.