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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
[Enlighten] Stuck at clustering jobs when baking lightmaps
-e: attached project never finishes baking
--open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/9473)
--open the "scene" in the JunglePack
--open lighting window
--start the backing
--NOTICE it gets stuck at "5/11 clustering"
---it was running two JobProcesses at max for over 1h and logged nothing into the the editor log
--change color space to linear in player settings
--start baking process
--NOTICE it gets now stuck at "7/11 Light Transport"
--would be really nice to have some extra indication as to whether it is actually still doing something and not just spinning
Jan 07, 2023 23:59
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Jan 07, 2023 23:43
Jan 07, 2023 23:42
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Nov 17, 2017 14:55
Unity 5.6 2017
5/11 cluster | 1 job still not done (in progress) when adding a big 128 scale plane into the scene.
Sep 11, 2017 01:12
I am having same issue, completely freezes the program when lighting starts to calculate, does it in 5.5.4 and 2017, worthless editor
Jun 19, 2017 04:10
I was having the same annoying problem on 5.6.1. Fixed it by changing Lightmapper in the Lighting Window from Enlighten to Progressive. I imagine that's why this issue is marked as Postponed - because it is unique to an older lightmapper and they don't need to go back and fix it.
Jun 18, 2017 02:25
Yeah, plus you can't build the normal way if it keeps getting stuck on one part of the baking process! :(
Apr 03, 2017 15:42
is unbelievable from version 5.0 to 5.6 there is no fix for this issue, so many reports. Is relationed to some exhaustive task.
In my case, I lower the resolution of Lightmap Parameters to Default-LowResolution and LightmapSize to 256 and started to walk again but this should not be.
Please do something about it
Mar 09, 2017 22:08
What solved this issue for me was switching to UV charts view and adjusting the lightmap resolution in light mapping settings and each meshes "scale in lightmap" parameter until they were reasonable. The default lightmap resolution parameter for my scene was 40 which was way too high.
Mar 06, 2017 16:04
When will this issue get addressed ?
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Resolution Note (2021.2.X):
We won't be fixing Enlighten-related issues as it has been deprecated. Please consider using Progressive CPU or GPU Lightmappers instead.