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Fixed in 2017.3.0f3

Votes

13

Found in

5.4.0b15

Issue ID

790835

Regression

No

[iOS] Push Notifications not Enabled in Xcode Project when NotificationServices are used

iOS

-

To Reproduce:

1. Build the attached project.
2. Open it in Xcode.
3. Observe that the "Remote Notifications" tab is not enabled in Capabilities
(Notifaction.cs does use NotificationServices)

Comments (2)

  1. 58c44eac812d3a5835a14959704a1b3d?d=mm

    playforia-unity3

    Sep 23, 2016 07:31

    For those who are struggling with this problem, Omar_Unity offers the following workaround.

    http://forum.unity3d.com/threads/regarding-unity_uses_remote_notifications-and-missing-callbacks-for-push-registration.429536/#post-2785700

  2. 342a31291776f90c9ffa8052e52b4bc5?d=mm

    adamt

    Sep 08, 2016 16:57

    This is absolutely a regression, by the way. In 5.3, iOS push notifications worked. In 5.4, they do not, with no way outside of changing an esoteric C++ macro in an Xcode project file -- with no documentation, release notes, etc. to that effect. This is a total headache for CI-based builds because we need to do a find-and-replace in a post-process script to make the change, which is brittle. The only (seemingly) relevant blurb in the 5.4 release notes is this:

    [525606] iOS: Fix to use remote notifications API only if they are used. This fixes a warning when submitting to iTunes Connect.

    which is not a publicly viewable bug report, and does not go into detail as to how the Unity can be told that the API is "used" (presumably, that would be by calling UnityEngine.iOS.NotificationServices.RegisterForNotifications and passing "true" as the second argument, but that does not work).

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