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Fixed in 2017.3.0f3
[iOS] Push Notifications not Enabled in Xcode Project when NotificationServices are used
1. Build the attached project.
2. Open it in Xcode.
3. Observe that the "Remote Notifications" tab is not enabled in Capabilities
(Notifaction.cs does use NotificationServices)
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Aug 27, 2019 07:17
unity3d 2018.4.1 still has this problem!
Sep 23, 2016 07:31
For those who are struggling with this problem, Omar_Unity offers the following workaround.
Sep 08, 2016 16:57
This is absolutely a regression, by the way. In 5.3, iOS push notifications worked. In 5.4, they do not, with no way outside of changing an esoteric C++ macro in an Xcode project file -- with no documentation, release notes, etc. to that effect. This is a total headache for CI-based builds because we need to do a find-and-replace in a post-process script to make the change, which is brittle. The only (seemingly) relevant blurb in the 5.4 release notes is this:
 iOS: Fix to use remote notifications API only if they are used. This fixes a warning when submitting to iTunes Connect.
which is not a publicly viewable bug report, and does not go into detail as to how the Unity can be told that the API is "used" (presumably, that would be by calling UnityEngine.iOS.NotificationServices.RegisterForNotifications and passing "true" as the second argument, but that does not work).