Search Issue Tracker
Fixed in 5.6.0
Votes
20
Found in
5.0.0b15
Issue ID
652932
Regression
No
[ImageFx] Deferred + Multi camera + HDR (e.g. weapon cam) makes GlobalFog and other effects not work
Multi-camera setups involving deferred shading/lighting and HDR cameras cause image effects on the 1st camera to not be visible.
To reproduce this issue:
- import package 'case_652932_fogBug'
- Open the scene FogRepro
- check scene view or game camera: there is no fog present.
- disable the WeaponCam(Main Camera->WeaponCam) object or change rendering path to Deferred
- fog now works
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
Add comment