Search Issue Tracker
Fixed in 5.6.0
Votes
20
Found in
5.0.0b15
Issue ID
652932
Regression
No
[ImageFx] Deferred + Multi camera + HDR (e.g. weapon cam) makes GlobalFog and other effects not work
Multi-camera setups involving deferred shading/lighting and HDR cameras cause image effects on the 1st camera to not be visible.
To reproduce this issue:
- import package 'case_652932_fogBug'
- Open the scene FogRepro
- check scene view or game camera: there is no fog present.
- disable the WeaponCam(Main Camera->WeaponCam) object or change rendering path to Deferred
- fog now works
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Add comment