Search Issue Tracker
Fixed in 5.0.X
Votes
33
Found in
4.3.2f1
Issue ID
583592
Regression
Yes
Anti aliasing does not work on Android devices
Anti aliasing does not work on Android devices when the "8x Multi Sampling" anti aliasing option is selected in the quality settings in Unity editor. It works in the editor's play mode and in standalone builds, however it does not work on Android devices. This is a regression since Unity 4.3.
Reproduced on:
Samsung Galaxy Note 10.1 (GT-N8000) with Android 4.0.4
Reproduced with:
Unity Version 4.3.0f4 (e01000627d60)
Unity Version 4.3.2f1 (0517a5ae8669)
Not reproducible with:
Unity Version 4.2.2f1 (54f0fc09defb)
Resolution:
This issue is device specific. This particular device/gpu mali 400 doesn't support anti aliasing when using a 24bit frame buffer. As of Unity 4.3 we use a non-alpha enabled frame buffer by default since the android hw compositor has problems handling direct frame buffers with alpha.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
saied63
Jul 14, 2015 20:47
unity 5.1.1 anti aliasyn dose not work on android , too :(
bitter
Apr 29, 2014 18:26
JESUSLUVSYOOH, your issue is unrelated to this one. You are most likely switching anti aliasing or quality level at runtime?
I think the bug you are referring to is this one:
http://issuetracker.unity3d.com/issues/changing-quality-settings-in-runtime-works-incorrectly
jesusluvsyooh
Apr 28, 2014 14:05
Objects and gui go see-though or instant crash when i turn anti aliasing on for Android devices. Voted ++