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Blender 2.8 files not compatible with Unity
Blender 2.8 files (in beta) does not import in Unity. Tested with Unity 2018.3.0b8 Read more
Button's hitbox is offset when building standalone project for two screens
Reproduction steps: 1. Open the attached build of the project named "Build_1141732_New" 2. Select a non-native screen resolution 3. ... Read more
[WSA] Error messages appear while/after building a project with "Unity C...
Steps to reproduce: 1. Open the attached project (NoKey.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 (.NET... Read more
Texture offset properties
To reproduce: 1. Open the project I've attached 2. Click on the cube 3. Open the animation window 4. See that a curve is in red. St... Read more
Mouse input stops working to click world space UI when XR subsystem is r...
Reproduction steps: 1. Open the attached "MouseInputXRSubsystem.zip" project 2. Open the "SampleScene" scene 3. Enter the Play mo... Read more
GPU profiling disabled on nvidia GT 650M gpu
To reproduce: 1. Open unity with a computer which has nvidia GT 650M GPU. 2. Open any project 3. Try profiling GPU Profiling won'... Read more
Touch doesn't fully press UI buttons when using the new Input System
Reproduction steps: 1. Open the attached project "Touch_build_test" 2. Go to File -> Build Settings 3. Make sure Development Build i... Read more
Trying to serialize/deserialize an Entities World a second time fails if...
How to reproduce: 1. Open attached project "Unity Bugs.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, click on th... Read more
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce: 1. Open project, open scene "test", press "Load animation" button. Notice nothing happens. 2. Uncomment line 40 in Run... Read more
RectMask2D stops masking, when it's child has a child with Mask and Imag...
It reproduces when UI Object with a "Rect Mask 2D" has a child object (which is not the first child in hierarchy) which also has a C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited