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Fixed in Unity 2019.2



Found in

Issue ID




Blender 2.8 files not compatible with Unity

Asset Importers



Priority: 2Necessary for shipping a final release


Severity: 3Secondary functionality broken

Blender 2.8 files (in beta) does not import in Unity.
Tested with Unity 2018.3.0b8

Comments (5)

  1. 13f6f1a84eb2b1b1f8a00f51b4d45efa?d=mm


    May 10, 2019 07:40

    this is almost working. embedded materials are not interpretting the fbx material's albedo RGBA color correctly. instand of using the albedo colors alpha, it's using the average of the RGB values forcing the only color possible with an embedded material that is opaque to be white. {1, 1, 1, 1}

    there's a thread conversation about it here:

  2. 6d1224c4859b49f5a78c02aca377faf3?d=mm


    Apr 06, 2019 16:53

    Bug still exists in Unity 2018.3.0f11!!!

    One of the smoothest workflows I enjoyed was making models in blender and then just importing or dragging the .blend file into unity, and it would convert to FBX behind the scenes and correctly apply the materials and interpret the normals etc. Also, changes in the /blend file would be immediately reflected in Unity! From a designer point of view, this is vastly easier and more efficient than trying to convert FBX in blender and then also separately trying to create materials in unity to apply a UV texture. Please please please address this. I know Blender 2.80 is still beta but at this stage it's very mature and stable: it doesn't feel like a beta anymore. And most blender tutorials now work with 2.80.

  3. 7d3ef4ada94b29760299715b5880af17?d=mm


    Mar 15, 2019 08:41

    This one has to be sorted out sooner or later, sooner is better, don't you think?

  4. 15e4934afde6d41fa5d49ac0a9a322ef?d=mm


    Mar 14, 2019 17:08

    Far as I understand the .blend file support in Unity is based on opening the blend file on the background and automatic export/import processes. Well hopefully they will update it soon.

  5. B214c672faa3f4cf57978b90beae5024?d=mm


    Mar 09, 2019 14:40

    yeah, this feature should have more attention as blender will soon releases it's official stable version of 2.8

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