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Fixed in 2019.2

Fixed in 2018.3, 2019.1



Found in

Issue ID




Blender 2.8 files not compatible with Unity

Asset Importers


Blender 2.8 files (in beta) does not import in Unity.
Tested with Unity 2018.3.0b8

Comments (13)

  1. Fc77860fa6037bcbdfb9d9212a26a70c?d=mm


    Sep 17, 2019 01:53

    I'm using Blender 2.8 with Unity 2019.2.5f1 and the .blend files are not being imported like they were in older versions of Blender/Unity. Many animations do not play, some scales and rotations are incorrect.

  2. 6aad61a68eca0bcfa0fecf2e14eb9a16?d=mm


    Sep 12, 2019 11:51

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  3. 749162ff954833b9e0d7ff124ead3f7e?d=mm


    Sep 04, 2019 10:45

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  4. 9ce6a4073f05a699dec141deb4a2f477?d=mm


    Aug 20, 2019 13:06

    I made the mistake of reading this while getting ready for bed. I became so involved in this that I was up longer than usual.

  5. 8b0f3803314e5ee764c5df4266cdd854?d=mm


    Aug 06, 2019 01:21

    It's not fully functional yet, I have issues where "some" of my .blend files can't be imported, I have to change the rig type to solve this, also, when choosing a mesh for a mesh renderer, none of my meshes from my .blend appear in the list of available meshes. I'm using 2019.1.3f1

  6. 95ea70625d0bb5edb76c32211d6c7e7c?d=mm


    Jul 13, 2019 21:52

    It claims to be fixed, but I tried it on 2019.1.10f1 and importing .blend files from Blender 2.80 Release Candidate is not working. Perhaps they changed something in the file format after the original fix. I'm fairly certain the file format won't change anymore, since this is the last version of Blender before the full release (coming in a few days) and they are just doing bug fixes.

  7. 162ec2c49045e022eb87abd0ab5846b7?d=mm


    Jul 12, 2019 00:14

    Using current Unity version (2019.1.9) and most current Blender 2.8 release (d663048696b2) but the issue of Blender files being misread by Unity has NOT been fixed. I am trying to import a scene that contains only a mesh and an armature with animation frames and the importer is not finding any bones in the scene at all, it just sees the mesh and the material. This is a serious problem for my workflow because I currently have to re-import and completely re-setup an fbx every time I add a new animation in Blender. Please revisit this!

  8. 91309587c8db6442fa44f393d52348fe?d=mm


    Jun 20, 2019 15:17

  9. 13f6f1a84eb2b1b1f8a00f51b4d45efa?d=mm


    May 10, 2019 07:40

    this is almost working. embedded materials are not interpretting the fbx material's albedo RGBA color correctly. instand of using the albedo colors alpha, it's using the average of the RGB values forcing the only color possible with an embedded material that is opaque to be white. {1, 1, 1, 1}

    there's a thread conversation about it here:

  10. 6d1224c4859b49f5a78c02aca377faf3?d=mm


    Apr 06, 2019 16:53

    Bug still exists in Unity 2018.3.0f11!!!

    One of the smoothest workflows I enjoyed was making models in blender and then just importing or dragging the .blend file into unity, and it would convert to FBX behind the scenes and correctly apply the materials and interpret the normals etc. Also, changes in the /blend file would be immediately reflected in Unity! From a designer point of view, this is vastly easier and more efficient than trying to convert FBX in blender and then also separately trying to create materials in unity to apply a UV texture. Please please please address this. I know Blender 2.80 is still beta but at this stage it's very mature and stable: it doesn't feel like a beta anymore. And most blender tutorials now work with 2.80.

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