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Fixed in 2022.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.3.X, 2022.1.X

Votes

19

Found in

2018.3.10f1

Issue ID

1141732

Regression

No

Button's hitbox is offset when building standalone project for two screens

Windows

-

Reproduction steps:
1. Open the attached build of the project named "Build_1141732_New"
2. Select a non-native screen resolution
3. Start the game
4. Move the mouse over one of the buttons on the second screen

Expected result: Button's hitbox is inside the button
Actual result: Button's hitbox is offset

Reproducible with: 2018.3.8f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Not reproducible with: 2017.4.25f1, 2018.3.7f1

Notes:
1. The bug only happens when the build is running with a non-native screen resolution
2. This is an existing issue (not a regression) which was masked by another bug:
https://issuetracker.unity3d.com/issues/primary-screen-window-size-turns-to-native-when-using-more-than-one-display
it preventing setting a non-native resolution and thereby kept this issue from manifesting

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a4

  2. Resolution Note (fix version 2022.1):

    Fixed in Unity 2022.1.1f1

  3. Resolution Note (fix version 2021.3):

    Fixed in Unity 2021.3.3f1

  4. Resolution Note (fix version 2020.3):

    Fixed in Unity 2020.3.35f1

  5. Resolution Note (fix version 2019.4):

    Fixed in Unity 2019.4.40f1

Comments (9)

  1. FSpark

    Sep 08, 2020 10:58

    The Unity Editor (2019.4.9f1) works with a second screen (4K) which is of a higher resolution to the primary screen of a MacBook Pro Retina 15", but the game executables do not?

    Surely if Unity has already solved the issue, why can't the solution be applied to the game builds?

    Come on Unity! The workaround suggested by the resolution is NOT USER FRIENDLY!!! It's a really poor and unacceptable workaround!

    Unity is used for not just games but also visualisations, medical and industrial applications! Think about your end-user base please!

  2. Weightless

    May 23, 2020 08:18

    What kind of workaround is this? "To work around this problem with Multi-Display, ensure all display have the same Resolution or screen size." Let me just ask all users to buy new monitors.

  3. Pitou22

    Jul 18, 2019 16:42

    I confirm this problem, still present on 2019.1.10f1 ...

  4. unity_92f75KLGQnUMfA

    Jun 19, 2019 09:08

    Same problem here. Using ScreenSpace - Camera does not help either.

  5. JG-Denver

    Jun 19, 2019 03:01

  6. m4d

    Jun 18, 2019 23:02

    We're having the same problem right now with ui controls (buttons, sliders, dropdowns) not receiving their raycasts when on a secondary display which has a different resolution than the first one.

  7. yezzer

    Apr 11, 2019 10:27

    We are also experiencing this issue, it's making multi-monitor projects difficult to work on.

  8. tabulatouch

    Apr 10, 2019 18:50

    I confirm this nasty problem, it is highly problematic on multi-display Windows system with different resolutions.

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