Search Issue Tracker
Active
Under Consideration for 2.5.X, 3.0.X
Votes
16
Found in [Package]
2.5.2
3.0.0-pre.2
Issue ID
XRIT-102
Regression
No
Mouse input stops working to click world space UI when XR subsystem is running
Reproduction steps:
1. Open the attached "MouseInputXRSubsystem.zip" project
2. Open the "SampleScene" scene
3. Enter the Play mode
4. Click over the UI in the Scene from the Game View
Expected result: Mouse interacts with UI objects.
Actual result: The mouse doesn't interact with the UI objects.
Reproducible with com.unity.xr.management 4.2.1 (2019.4.22f1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Ranom
Feb 15, 2024 12:01
Is there a workaround for this issue?
ntt_ebehar
Jan 29, 2024 13:32
Is this the same issue as what we are experiencing here: https://forum.unity.com/threads/xruiinputmodule-does-not-consider-multiple-monitors-for-calculating-the-mouse-position.1535155/