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Fixed in 5.4.0
Votes
16
Found in
5.2.1p1
Issue ID
731237
Regression
Yes
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce:
1. Open project, open scene "test", press "Load animation" button.
Notice nothing happens.
2. Uncomment line 40 in RuntimeControllerTest.cs
3. Repeat step 1 again.
The editor should now crash.
Note: This is a different bug than 726191, even though they have the same symptoms (and the same title). I've double-checked that it is not reproducible in 5.2.1p1, while this one is.
Comments (4)
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mightybob
Sep 01, 2017 17:13
Still a problem in 2017.1.0f3
chikchik
Nov 17, 2015 09:30
Unfortunately partially fixed.
If gameObject was not active before assignment runtimeAnimatorController then crash happen.
But if gameObject was active - working fine.
fishg
Nov 08, 2015 08:29
Fixed?!
fishg
Nov 06, 2015 02:28
Still happens on 5.2.2p2