Search Issue Tracker
Fixed in 5.4.0
Votes
16
Found in
5.2.1p1
Issue ID
731237
Regression
Yes
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce:
1. Open project, open scene "test", press "Load animation" button.
Notice nothing happens.
2. Uncomment line 40 in RuntimeControllerTest.cs
3. Repeat step 1 again.
The editor should now crash.
Note: This is a different bug than 726191, even though they have the same symptoms (and the same title). I've double-checked that it is not reproducible in 5.2.1p1, while this one is.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
mightybob
Sep 01, 2017 17:13
Still a problem in 2017.1.0f3
chikchik
Nov 17, 2015 09:30
Unfortunately partially fixed.
If gameObject was not active before assignment runtimeAnimatorController then crash happen.
But if gameObject was active - working fine.
fishg
Nov 08, 2015 08:29
Fixed?!
fishg
Nov 06, 2015 02:28
Still happens on 5.2.2p2