Search Issue Tracker
Fixed in 5.4.0
Votes
16
Found in
5.2.1p1
Issue ID
731237
Regression
Yes
Changing Animator.runtimeAnimatorController while running crashes editor
To reproduce:
1. Open project, open scene "test", press "Load animation" button.
Notice nothing happens.
2. Uncomment line 40 in RuntimeControllerTest.cs
3. Repeat step 1 again.
The editor should now crash.
Note: This is a different bug than 726191, even though they have the same symptoms (and the same title). I've double-checked that it is not reproducible in 5.2.1p1, while this one is.
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
mightybob
Sep 01, 2017 17:13
Still a problem in 2017.1.0f3
chikchik
Nov 17, 2015 09:30
Unfortunately partially fixed.
If gameObject was not active before assignment runtimeAnimatorController then crash happen.
But if gameObject was active - working fine.
fishg
Nov 08, 2015 08:29
Fixed?!
fishg
Nov 06, 2015 02:28
Still happens on 5.2.2p2