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Fixed in 5.4.0



Found in


Issue ID




Changing Animator.runtimeAnimatorController while running crashes editor



To reproduce:
1. Open project, open scene "test", press "Load animation" button.
Notice nothing happens.
2. Uncomment line 40 in RuntimeControllerTest.cs
3. Repeat step 1 again.
The editor should now crash.

Note: This is a different bug than 726191, even though they have the same symptoms (and the same title). I've double-checked that it is not reproducible in 5.2.1p1, while this one is.

Comments (4)

  1. mightybob

    Sep 01, 2017 17:13

    Still a problem in 2017.1.0f3

  2. chikchik

    Nov 17, 2015 09:30

    Unfortunately partially fixed.
    If gameObject was not active before assignment runtimeAnimatorController then crash happen.
    But if gameObject was active - working fine.

  3. fishg

    Nov 08, 2015 08:29


  4. fishg

    Nov 06, 2015 02:28

    Still happens on 5.2.2p2

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