Search Issue Tracker
By Design
Votes
0
Found in
5.4.0a5
Issue ID
752089
Regression
No
[DX12] Blacksmith's "Unique Shadow" is incorrect in DX12
Steps to repro:
Open unity with DirectX 12 enabled (-allow-d3d12)
Open attached project
1. Open scene "Large Scene"
2. If you're in DX11 then hit play, if not switch to DX11 (it will probably crash though, so restart without DX12 for now)
3. Notice the unique shadowing on the left object.
4. Switch to DX12 & hit play
5. Notice the incorrect shadowing on the left object.
See image below for reference
Tested in 5.3x and 5.2x both reproduces with DX12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Add comment