Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f1
Issue ID
745084
Regression
Yes
[Animation]Configure avatar throws NullReferenceException in a few specific cases
Reproduction steps:
1. Inspect attached GIF's. (Don't mind the green thing in NoError.gif, recording software messing up)
2. Open attached project and scene 0.unity.
3. In the scene view click three times on a "golem mecanim" arm (look at Error.gif).
4. In "Project" window select and expand "golem mecanim" prefab and select "golem mecanimAvatar".
5. In the "Inspector" window click "Configure Avatar".
6. Notice, avatar configuration does not start and there are errors in the "console" window.
Workaround?:(NoError.GIF)
1. In step 3 select "golem mecanim" body only once.
2. Follow steps 4-6, Notice there is no error!
IMPORTANT:
If you delete all the cube objects from the scene before you attempt to reproduce this error, there will be no error regardless of you actions!
Reproduced with: 5.3.0f1 , 5.3.0f2 , 5.3.0f3 , 5.4.0a4.
Did not reproduce with: 5.2.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A shader error is thrown when building a project containing a material using "Bent normal map"
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
This is a duplicate of issue #745085