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0
votes
Fixed

[Android] Depth texture isn't rendered when using OpenGLES3 Graphics API

GLES

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Oct 10, 2022

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Version/s: 2021.3.12f1, 2022.1.0a9

Reproduction steps:1. Open the user’s attached “IN-18722_DepthRendering2021“ project2. See that Graphics API is set to OpenGLES3 in ... Read more

0
votes
Not Reproducible

[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...

Mobile Rendering

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Jan 22, 2016

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Version/s: 5.3.1p3

1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more

0
votes
By Design

Tile Palette: Blurry selection icon and inconsistent padding in brush se...

2D

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Dec 12, 2025

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Version/s: 6000.0.63f1, 6000.3.1f1, 6000.4.0a5, 6000.5.0a3

Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" In the "Tile Pal... Read more

1
votes
Won't Fix

[SpriteShape] Default colliders are created on center pivot point even i...

Package: 2D Sprite Shape

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Feb 04, 2020

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Version/s: 3.0.8

How to reproduce:1. Create a new 2D project2. Install the Sprite Shape package.3. Import an image, and edit the sprite to have a cus... Read more

0
votes
Fixed

Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON ...

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Nov 10, 2023

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Version/s: 2022.3.13f1, 2023.1.20f1

Reproduction steps:1. Create a new 3D Core project2. Download and import the “POLYGON City - Low Poly 3D Art by Synty“ asset pack fr... Read more

0
votes
Won't Fix

[Lumin] Project fails to build

XR SDK

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Aug 14, 2021

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Version/s: 2021.2.0a18, 2021.2.0b7, 2022.1

Reproduction steps:1. Open the attached project ("1358132R.zip")2. Switch to Lumin platform3. Build the project Expected result: Bui... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more

0
votes
By Design

NavMesh Surface is baked too high above the ground, making the NavMesh A...

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May 05, 2024

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Version/s: 2021.3.38f1, 2022.3.28f1, 6000.0.1f1

Reproduction steps:1. Open the attached “IN-71884 NavMesh Height Bug.zip” project2. Open the “SampleScene”3. Open the Navigation win... Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
Active

HelpBox visuals in the "Ray Tracing Shader" asset are not aligned with t...

Raytracing

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Dec 10, 2025

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Version/s: 6000.5.0a3

Steps to reproduce: Create a new project Go to "Assets" -&gt; "Create" -&gt; "Shader" &gt; "Ray Tracing Shader" Select the newly cre... Read more

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