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Fixed in 2021.3.15f1, 2022.1.0a10



Found in



Issue ID




[Android] Depth texture isn't rendered when using OpenGLES3 Graphics API



Reproduction steps:
1. Open the user’s attached “IN-18722_DepthRendering2021“ project
2. See that Graphics API is set to OpenGLES3 in Project settings > Player > Other Settings
3. Build and Run for Android
4. Observe the Scene

Expected result: “Sphere” GameObject is rendered
Actual result: “Sphere” GameObject isn’t rendered

Reproducible with: 2021.3.12f1, 2022.1.0a9
Not reproducible with: 2020.3.40f1, 2022.1.0a10, 2022.1.20f1, 2022.2.0b11, 2023.1.0a14

Reproducible with these devices:
Huawei - (ELS-NX9), Android 10, CPU: HiSilicon Kirin 990 5G, GPU: Mali-G76
Samsung Galaxy Z Flip3 5G (SM-F711B), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
Samsung Galaxy S22 (SM-S901B), Android 12, CPU: Exynos 2200, GPU: Ltd.

Not reproducible with these devices:
VLNQA00494 - iPhone 14 Pro Max, 16.0 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Not reproducible with: Windows Standalone

Tested with: Windows 10

Not reproducible with: Vulkan Graphics API

Comments (1)

  1. xiangshushu

    May 05, 2024 10:00

    Occurs when only USING OPENGLES3;

    Reproducible with: 2021.3.14f1c1
    Reproducible with these devices: Red Mi Note7Pro; Red Mi K50G;
    Not reproducible with: Vulkan Graphics API

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