Search Issue Tracker
Fixed in 5.4.0
Votes
2
Found in
5.4.0b10
Issue ID
780764
Regression
Yes
[GrabPass] Screen flips upside down when using GrabPass, HDR and image effects
The game view is vertically flipped when the following conditions are met:
- The camera renders a material that uses GrabPass.
- HDR rendering is enabled on the camera property.
- The camera has an image effect that handles the UNITY_UV_STARTS_AT_TOP case.
For instance, this can be reproduced with the Stained BumpDistort shader and the VignetteAndChromaticAberration effect in the standard assets.
This issue is only reproducible when using Direct3D9 or Direct3D11.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment