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Fixed in 2022.2.0f1, 2023.1.0a19



Found in



Issue ID




Custom Full Screen Render Pass does not work on XR



Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match 
is thrown when trying to run on XR

Steps to reproduce

1. Create new URP project
2. Add "Full Screen Pass" renderer feature (it should have default material assigned)
3. Add XR to the project
4. Probably works with other XR SDKs but I tested only with MockHMD
5. Play the scene.
You should get an error and default full screen effect is not rendered. 

Project that reproduces the issue is also attached

  1. Resolution Note (fix version 2023.1.0a19):

    Fixed in 2023.1.0a19

Comments (2)

  1. moritz_jaeger

    Nov 05, 2022 21:17

    It does not occur when I switch the Stereo Rendering Mode to "Multi Pass"

  2. moritz_jaeger

    Nov 05, 2022 21:09

    Having the same problem with 2022.2.0b13.
    Using the Oculus XR Plug-in with a Quest 2 connected via Quest Link.
    Stereo Rendering Mode is set to "Single Pass Instanced".

    Only occurs if I set "Color" as requirement on the Full Screen Pass Renderer Feature.

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