Search Issue Tracker
Fixed
Fixed in 2022.2.0f1, 2023.1.0a19
Votes
1
Found in
2022.2.0b13
2023.1.0a9
Issue ID
UUM-12644
Regression
No
Custom Full Screen Render Pass does not work on XR
Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match
is thrown when trying to run on XR
Steps to reproduce
1. Create new URP project
2. Add "Full Screen Pass" renderer feature (it should have default material assigned)
3. Add XR to the project
4. Probably works with other XR SDKs but I tested only with MockHMD
5. Play the scene.
You should get an error and default full screen effect is not rendered.
Project that reproduces the issue is also attached
Comments (2)
-
moritz_jaeger
Nov 05, 2022 21:17
It does not occur when I switch the Stereo Rendering Mode to "Multi Pass"
-
moritz_jaeger
Nov 05, 2022 21:09
Having the same problem with 2022.2.0b13.
Using the Oculus XR Plug-in with a Quest 2 connected via Quest Link.
Stereo Rendering Mode is set to "Single Pass Instanced".Only occurs if I set "Color" as requirement on the Full Screen Pass Renderer Feature.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/SGB-278
Resolution Note (fix version 2023.1.0a19):
Fixed in 2023.1.0a19