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Cannot select UI GameObjects in the Scene view when gizmos are disabled
Cannot select UI GameObjects in the Scene view when gizmos are disabled How to reproduce: 1. Download and open the submitted projec... Read more
[Android] Application crashes on certain devices when exiting Google Int...
How to reproduce: 1. Open the attached project "Test" 2. Go to File --> Build & Run, build and run to one of the devices that the is... Read more
[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more
"Inconsistent filename and yield return operator in target method" warni...
Reproduction steps: 1. Open attached project "tests.zip" 2. In Test Runner window, select _01_GenericPlayModeTests -> _01_Clear_Cons... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps: 1) Open the project and main.scene in it 2) Load RenderDoc on the Game View 3) Press play and capture the frame with Re... Read more
Standard (Transparent) Materials Get Shadowed Highlights
To reproduce: 1. Open attached project 2. Open UYSHine scene 3. Notice that one of the spheres are reflecting blue light Reproduci... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more
[URP][SpriteLight 2D] On deleting sprite from Sprite Light 2D, Scene and...
Reference is not updated in the Scene and Game window on deleting assigned sprite from the Sprite Light 2D Steps to Reproduce: 1. ... Read more
[WebGL + OSX] copy & paste for input broken
-e: across browser copy & pasting via cmd-key shortcuts is not working in all cases -repro: --open and build attached project/scene... Read more
AssetDatabase.CopyAsset throws error when destination file already exists
To reproduce: 1. Open attached project 2. Open "Scene" scene 3. Select "Error" game object in the Hierarchy 4. In the Inspector clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene