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0
votes
Fixed

[Standard Assets] ParticleSystemDestroyer.Stop fails to stop particle sy...

Visual Effects - Legacy

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Mar 08, 2017

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Version/s: 5.5.2p1

Reproduction Steps:1. Import attached project.2. Open "main" scene.3. Enter Play mode.4. Observe console. Expected result: ParticleS... Read more

0
votes
Fixed

UniversalGraphicsTest_Lighting test ‘153_Lighting_EnlightenTerrain’ foll...

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Mar 07, 2023

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Version/s: 2022.2.9f1, 2023.1.0b6

To reproduce: Open the project ‘UniversalGraphicsTest_Lighting’’ (unity\Tests\SRPTests\Projects\UniversalGraphicsTest_Lighting) Chan... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[WebGL] Setting AudioSource.timeSamples immediately plays the clip, igno...

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Sep 12, 2025

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Version/s: 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a simple Unity project. Create a GameObject with an AudioSource compoennt. Schedule a clip to be played i... Read more

0
votes
Fixed

[IL2CPP] Type of Arrays with explicitly defined zero lower bound is inco...

IL2CPP

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Feb 06, 2020

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Version/s: 2018.4, 2018.4.15f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Open the attached project (case_1217556.zip)2. Enter Play Mode3. Take note of the Object types outputted to th... Read more

0
votes
Fixed

Frame stepping not working on Addressables operations

Scene Management

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Aug 26, 2021

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Version/s: 2019.4, 2019.4.26f1, 2020.3, 2021.1, 2021.2.0a4

How to reproduce:1. Open attached project "FrameStepFpsSpikeTest.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Click the edito... Read more

0
votes
Fixed

Unity leaks memory when adding/removing breakpoints while debugging with...

Mono

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Jul 16, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a9

How to reproduce:1. Open the "VS_Leak.zip" project3. Open the "NewBehaviurScript.cs" script4. Attach Unity Debugger via Visual Studi... Read more

0
votes
By Design

Crash on RaiseException when exiting the Editor after compilation

Audio

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Jul 12, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.14f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project from "case_1349911_crash.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Exit the ... Read more

0
votes
By Design

[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...

Universal Windows Platform

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Jun 03, 2019

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Version/s: 2019.2, 2019.2.0b4, 2019.3

How to reproduce:1. Open attached Unity project2. Build to UWP3. Deploy to Xbox Expected result: Cube is rendered.Actual result: Cub... Read more

0
votes
Fixed

[Dragon Crashers] 4 Shader error messages on import

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Dec 23, 2024

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Version/s: 6000.0.31f1, 6000.1.0a10, 6000.2.0a1

Steps to reproduce: Create a new project, ensure you are in editor light mode. Download and import Dragon Crashers. Observe the cons... Read more

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