Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0a1
2020.3.26f1
2022.1.0b3
2022.2.0a1
Issue ID
UUM-484
Regression
Yes
Editor crashes when loading RenderDoc with Graphics API set to OpenGLES2 or OpenGLES3
How to reproduce:
1. Install RenderDoc (https://renderdoc.org/)
2. Create a new Unity project
3. Open the Player Settings ("Edit->Project Settings...->Player)
4. In the Other Settings uncheck "Auto Graphics API for Windows"
5. Add OpenGLES3 Graphics API and set it as current Graphics API in use, Editor will restart
6. Right-click on the Game View tab and choose "Load RenderDoc"
Expected results: RenderDoc is loaded
Actual results: The Editor crashes
Reproducible with: 2020.1.0a1, 2020.3.26f1, 2022.1.0b3, 2022.2.0a1
Not reproducible with: 2019.4.34f1
Note:
- Reproducible only with OpenGLES2 and OpenGLES3 APIs
Stacktrace:
0x00007FFC5703926E (nvoglv64) DrvPresentBuffers
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC56BD18F5)
0x00007FFC56BD18F5 (nvoglv64) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFC56C0D7F8)
0x00007FFC56C0D7F8 (nvoglv64) (function-name not available)
Comments (4)
-
daves
Feb 01, 2022 00:03
It is possible to work around this problem by specifying the "-load-renderdoc" option command-line argument when running Unity. This option can be added in Unity Hub, or explicitly included if Unity is started in a terminal window.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.