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Won't Fix

Votes

0

Found in

2017.4

2018.4

2019.2

2019.3

2020.1

2020.1.0a18

Issue ID

1208474

Regression

No

Terrain Details have Anisotropic filtering applied when its Texture Aniso Level is 0 and Anisotropic Textures is set "Forced On"

Terrain

-

Steps to reproduce:
1. Open the attached project (case_1208474.zip)
2. Switch to the Game window
3. Under Edit > Project Settings > Quality, change Anisotropic Textures to "Forced On"

Expected result: No anisotropic filtering is applied to the GrassBlades texture
Actual result: Highest available anisotropic filtering is applied to the GrassBlades texture

Reproduced in: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18

Notes:
- Happens on both "Grass Texture" and "Detail Mesh"

  1. Resolution Note:

    The issue here is that the individual textures are composited into an atlas. The atlas will not represent the anisotropic settings of the individual textures. It is either off, or forced on. Aniso settings should work normally if textures are assigned directly as texture inputs to a conventional material.

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