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28
votes
Fixed

iOS Simulator SDK is missing ARM64 Architecture support

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May 31, 2022

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Version/s: 2021.2.19f1, 2022.1.3f1, 2023.3.0b10, 6000.0.0b13, 7000.0.0a1

How to reproduce:1. Create a new Unity project2. Switch to the iOS Platform3. Change Target SDK to Simulator SDK (Edit -> Project... Read more

16
votes
Fixed

[XR][XRSDK] There's no 3D Layout option for Panoramic Shader with the ne...

XR SDK

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May 27, 2020

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Version/s: 2019.3.10f1, 2019.4, 2020.1, 2020.2

Repro steps:1. Create a new project2. Add XR SDK3. Create a new material4. Choose the Skybox Panoramic shader Actual: There's no 3D ... Read more

24
votes
Fixed

NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders

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Jul 02, 2023

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Version/s: 2022.3.60f1, 6000.0.43f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1

Reproduction steps:1. Open the attached project "IN-98789_AiNavBakeFailure.zip"2. Open the "test" scene and bake the nav mesh Expect... Read more

14
votes
Won't Fix

Reimport All closes the Editor and does not reimport the assets when Ser...

Scene Management

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Jul 21, 2017

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Version/s: 5.6.2p4

Steps to reproduce:1. Create a new project2. Click on Windows -> Layout -> Default3. Click on Windows -> Services4. Reimpor... Read more

81
votes
Fixed

Application crashes on Android adreno based graphics drivers

Mobile Rendering

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Jul 01, 2014

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Version/s: 4.5.0f6

Application sometimes crashes under these circumstances: - Unity Version: 4.5.0f6- Target Platform: Android- Hardware: Adreno graphi... Read more

119
votes
Fixed

"Run in Background" does not work for fullscreen

Graphics - General

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Jan 19, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Go to player settings. Make sure "Run In Background" is enabled3. Include the test scene and... Read more

15
votes
By Design

Video stutters when played by Video Player

Video

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Aug 08, 2018

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Version/s: 2018.1.1f1

To reproduce: 1. Open the attached project (VideoStutterTesting.zip)2. Enter Play mode3. Observe that the video in the Game view stu... Read more

15
votes
Not Reproducible

Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)

Shaders

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Jan 16, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project;2. Open "shaderTest" scene;3. Add "CameraShaderBehaviour" script to main camera;4. Toggle "Use... Read more

16
votes
Fixed

[OpenVR] Entered playmode with unsupported gfx api = crash

VR

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May 23, 2016

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Version/s: 5.4.0b19

repro settings: - OpenVR is preffered SDK- OpenVR supported headset is plugged in (CV1 or Vive)- Graphics API auto is unchecked and ... Read more

24
votes
Fixed

[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...

XR SDK

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Jun 07, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "TestSinglePass.zip"2. Build and run for Oculus Quest3. Observe results via device Result: lef... Read more