Search Issue Tracker
By Design
Votes
15
Found in
2018.1.1f1
Issue ID
1068745
Regression
No
Video stutters when played by Video Player
To reproduce:
1. Open the attached project (VideoStutterTesting.zip)
2. Enter Play mode
3. Observe that the video in the Game view stutters (it's sometimes barely visible, but stuttering is there)
Expected: the video doesn't stutter.
Reproduced in 2017.3.2f1, 2017.4.9f1, 2018.1.1f1, 2018.1.9f1, 2018.2.3f1, 2018.3.0a8, 2018.4.17f1, 2019.2.21f1, 2019.3.2f1, 2020.1.0a23
-
LouisElliott
Jul 30, 2020 07:38
The greatest fun thing about the Mystery experience games is that the hero is researching a few cases or attempting to discover a few signs which make them intriguing. It is easy to visit https://prowritingpartner.com/college-paper-org-review/ website for help in essay. Illuminating riddles is extremely fun and we get this open door in these games.
-
Justinas_Ma
Feb 19, 2020 15:25
Yes, issue seems still present. It's as if the player jumps back a few frames occasionally. It doesn't seem to coincide with frames dropped event (no frame drops during playback, stuttering still present) This is extremely jarring when you have a video with lots of cuts. Also trying out various playback destinations doesn't seem to help. That is whether you render it on a mesh, renderTexture or camera plane, the result is still the same.
-
tossrock
Oct 08, 2019 19:25
Still a very annoying issue in 2019.x
-
unity_IFkq1QrcZifEAg
Apr 15, 2019 14:49
Our video stutters quite a lot in a very simple project of video playing on a cube in an otherwise empty scene
-
FearlessArts
Jan 08, 2019 02:59
Having this same issue.
-
c_Feng
Dec 27, 2018 19:37
Issue is still outstanding. Details: https://forum.unity.com/threads/180-video-stutters-in-play-mode.603862/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note:
Disabling VideoPlayer's skip-on-drop setting will prevent skip-ahead during playback. Skip-ahead happens when a game iteration is longer than one video-frame's worth. This can happen in-editor due to various mechanisms being active (e.g. UI). Execution in standalone provides more stable iteration time.