Search Issue Tracker
Fixed
Won't Fix in 2021.3.X
Fixed in 2022.3.54f1, 6000.0.0b15, 7000.0.0a1
Votes
28
Found in
2021.2.19f1
2022.1.3f1
2023.3.0b10
6000.0.0b13
7000.0.0a1
Issue ID
UUM-2238
Regression
No
iOS Simulator SDK is missing ARM64 Architecture support
How to reproduce:
1. Create a new Unity project
2. Switch to the iOS Platform
3. Change Target SDK to Simulator SDK (Edit -> Project Settings -> Player)
4. Observe that the Architecture field is limited to x86_64
Expected result: Simulator SDK Architecture can be changed to ARM64
Actual result: Simulator SDK Architecture cannot be changed to ARM64
Reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a15
Reproducible on:
macOS 12.1 (Intel)
-
TimeMirror
Jan 15, 2024 06:57
Yes, still no Architecture ARM iOS Simulator Target SDK
-
vorlds_admin
Jul 09, 2023 17:17
Still facing this issue in 2022.3.4f1 :(
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 2022.3.54f1):
ARM64 Simulator support added to iOS/tvOS platforms.
Resolution Note (2021.3.X):
Adding ARM64 architecture support for simulator requires a lot of changes. We are considering them too risky for Unity 2021LTS.
Here is the workaround:
On ARM-based macs with Xcode 14.3+ you need to enable Rosetta Destination Architecture in Xcode,
1) go to Product / Destination / Destination Architectures
2) select Show Rosetta Destinations | Show Both