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Android crash: Fatal signal 11 (SIGSEGV) on some devices
On a small number of Android devices app crashes having exhibited very strange behaviour. The behaviour can vary but the result is (... Read more
Double clicking a C# script will open MonoDevelop instead of Visual Studio
Repro steps:1. Set Visual Studio as your external code editor in Preferences and double click on a C# script.2. A popup box saying "... Read more
[WebPlayer] [System.Net.Security.SslStream] SslStream.AuthenticateAsClie...
Reproduction steps:1. Open attached project2. Open scene "TestScene"3. Enter play mode4. Observe the console logs. If the request co... Read more
Shader errors are logged in WebGL when building a URP project
How to reproduce:1. Create a new empty URP project2. Press File → Build and Run3. In Player, press “CTRL+SHIFT+J“4. Observe the brow... Read more
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
Reproduction steps:1. Open the attached project "IN-98789_AiNavBakeFailure.zip"2. Open the "test" scene and bake the nav mesh Expect... Read more
iOS Simulator SDK is missing ARM64 Architecture support
How to reproduce:1. Create a new Unity project2. Switch to the iOS Platform3. Change Target SDK to Simulator SDK (Edit -> Project... Read more
Video stutters when played by Video Player
To reproduce: 1. Open the attached project (VideoStutterTesting.zip)2. Enter Play mode3. Observe that the video in the Game view stu... Read more
[XR][Oculus GO][Oculus Quest] Using GrabPass results incorrect shader re...
To reproduce:1. Open attached project "TestSinglePass.zip"2. Build and run for Oculus Quest3. Observe results via device Result: lef... Read more
Crash in ImageFilters::Blit when Calling Graphics.Blit(destination, null)
To reproduce:1. Open attached project;2. Open "shaderTest" scene;3. Add "CameraShaderBehaviour" script to main camera;4. Toggle "Use... Read more
[URP][OpenGL] CommandBuffer: built-in render texture type 3 not found wh...
Steps to reproduce: 1. Create a new URP 3D template project 2. Focus the Game view 3. Observe the Console Actual results: CommandBuf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved