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No tooltip appears when hovering on the "Target Display" property of the...
How to reproduce: 1. Create a new 3D project 2. Select the "Main Camera" GameObject in the Hierarchy 3. Hover mouse on the "Target D... Read more
Disabling and re-enabling IAP in services window throws multiple errors ...
Steps to reproduce: 1. Create new project and import unity IAP package from asset store 2. Open services window and enable IAP 3. I... Read more
Texture Inspector Preview has horizontal and vertical scrolling mixed up
Reproduction steps: 1. Open the attached project "1188594_texture_scroll_bars" 2. In the Project window, select "tall texture" from ... Read more
[UI] Float type parameter in the Animator Controller displays 0.0 after ...
How to reproduce: 1. Open the user's attached project 2. In the Project window double-click on 'New Animator Controller' 3. In the A... Read more
[Mobile] Resetting the Player Settings does not reset Icons to default e...
Repro steps: 1. Create a new project 2. Switch build target to Android/iOS 3. Go to Player Settings -> Icon 4. Assign any icon 5. Cl... Read more
[tvOS] Domain=_NSBundleResourceRequestErrorDomain errors are thrown when...
Reproduction steps: 1. Open attached project "Case_1310169" 2. Build and deploy the Project with the Scene "SampleScene" to a device... Read more
[Reflection Probes] GameObjects are black when two GameObjects with Meta...
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Open the "SampleScene" Scene 3. Double-click the "Cube" G... Read more
[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...
Reproduction steps: 1. Open the attached user's project "ProfilerFrameData.zip" 2. Open the Profiler, make sure the record button is... Read more
'Screen position out of view frustum' is thrown when opening project
1) Open attached project 3) Select the Rect tool 2) In scene view select any GameObject. Notice error message in the console. Read more
Shader EditorCompileVariant takes a lot of performance when shader compi...
How to reproduce: 1. Open attached project "" and scene "" Expected result: the Editor is not slow Actual result: the Editor is sl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object