Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.4.5f1
2021.1
Issue ID
1274874
Regression
No
[Reflection Probes] GameObjects are black when two GameObjects with Metallic Material are facing each other
How to reproduce:
1. Open the attached "New Unity Project.zip" project
2. Open the "SampleScene" Scene
3. Double-click the "Cube" GameObject in the Hierarchy window
4. Align the Scene view camera so both "Cube" and "Cube (1)" GameObjects are visible (See attached "reproImage.png")
5. Observe the Game view
Expected result: The cubes should display each other's reflection in the Reflection Probe
Actual result: The cubes are displaying pitch black with no Reflection Probe bounce
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.15f1, 2020.2.0b14, 2021.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
- The "Editor.CreateInspectorGUI" method is being called twice when the Console and the Inspector windows are in the same panel
- [Linux Editor Only] Unity crashes on strtol_l when importing a specific .obj file
- The composition string is not cleared and is transferred to another Input Field when the previous Input Field loses focus in the macOS Player
- ShadowCaster2D does not update when using Sprite flipbook animation
This is a duplicate of issue #1324246