Search Issue Tracker
Duplicate
Votes
0
Found in
2018.4
2019.4.5f1
2021.1
Issue ID
1274874
Regression
No
[Reflection Probes] GameObjects are black when two GameObjects with Metallic Material are facing each other
How to reproduce:
1. Open the attached "New Unity Project.zip" project
2. Open the "SampleScene" Scene
3. Double-click the "Cube" GameObject in the Hierarchy window
4. Align the Scene view camera so both "Cube" and "Cube (1)" GameObjects are visible (See attached "reproImage.png")
5. Observe the Game view
Expected result: The cubes should display each other's reflection in the Reflection Probe
Actual result: The cubes are displaying pitch black with no Reflection Probe bounce
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.15f1, 2020.2.0b14, 2021.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window
This is a duplicate of issue #1324246