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[GPU PLM] The GPU Lightmapper is slow when using "Always Refresh"
The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials"). It can reall... Read more
[LightProbes][Prefabs] Blue highlight(Override Indicator) is missing for...
Blue highlight(Override Indicator) is missing for the "Light Probe Group" component in the inspector, Refer the attached video Steps... Read more
Editor only classes break serialization when using SerializeReference at...
How to reproduce:1. Open user's attached "SerializeReference Bug.zip" project2. Open "Bug" Scene3. Go to File -> Build And Run4. ... Read more
Asset References are not added to an array when adding trough the Inspec...
How to reproduce:1. Open the attached project "1261809.zip"2. Open the "Test" Scene3. Select the "Test" GameObject in the Hierarchy ... Read more
[Stacks] Some stack nodes are wider than they should be
Repro steps:1. Use a project with HDRP2. Create a new HD Lit shader3. Go into the graph inspector and, under surface options, enable... Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac2) Add a subsurface scattering material3) Enable the high quality in the HD asset Read more
[VFX] Event attributes having names in lower case get clipped
Event attributes having names in lower case get clipped. Refer the attached screenshot Steps to reproduce:1. Create a new project2. ... Read more
[Shader Graph] Reset functionality does not work on Baked Emission and M...
Reset functionality does not work on Baked Emission and Motion Vector of the Material when custom shader is assigned Steps to Repro:... Read more
[HDRP] "SerializedObject target has been destroyed" error thrown on remo...
Unable to remove "HD Additional Camera Data (Script)" Component and below error is thrown, refer attached video"SerializedObject tar... Read more
Properties values do not rebind by the property names when changing Shad...
How to reproduce:1. Open the attached project "1239564.zip"2. Open the "Test" Scene3. Select the "Cube" GameObject4. Change "CustomM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor