Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
9.0.0-preview.33, 8.2.0, 8.1.0, 8.0.1, 7.4.1
Issue ID
1262985
Regression
No
[Shader Graph] Reset functionality does not work on Baked Emission and Motion Vector of the Material
Reset functionality does not work on Baked Emission and Motion Vector of the Material when custom shader is assigned
Steps to Repro:
1. Create a new Project in HDRP Template
2. Create Project > right-click > Shader > PBR Graph
3. Create Project > right-click > Material
4. Assign Shader to Material
5. Create Preset of the Material
6. Enable Project > New Material > Inspector > Baked Emission and Motion Vector For Vertex Animation
7. Click on Burger button > Reset
Expected Result:
Default value should be set
Actual Result:
Reset functionality does not work
Reproducible in: 2020.2.0a18, 2020.1.0b16, 2019.4.3f1, 2019.3.15f1 with Package Version 9.0.0-preview.33, 8.2.0, 8.1.0, 8.0.1, 7.4.1, 7.3.1.
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Resolution Note:
This issue is not HDRP specific. The Reset material option only affects properties and not the rest of the settings.
Baked Emission is stored inside Material.globalIlluminationFlags so it's not a shader property.
Motion Vector For Vertex Animation is stored in the "Tags" of the material and this is also ignored by the Reset menu item.
At some point, there was discussions about getting a callback on this reset action but I don't think it has been done.