Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2020.2.0a17
Issue ID
1261060
Regression
No
[GPU PLM] The GPU Lightmapper is slow when using "Always Refresh"
The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials").
It can really tank baking performance on a complex scene, as the GPU will be busy re-rendering the scene constantly.
Suggestion:
- Info message telling the user to turn that off (in the lighting window) or right before starting a bake
- Automatically disable it during baking
- Introduce a "pure bake mode" that just render nothing in the viewport, for maximum baking performance
More info here https://unity.slack.com/archives/CV9P2CNP4/p1601686156062300?thread_ts=1601676650.057700&cid=CV9P2CNP4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (2020.2.X):
This issue will be fixed as part of a larger refactor.