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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2020.2.0a17

Issue ID

1261060

Regression

No

[GPU PLM] The GPU Lightmapper is slow when using "Always Refresh"

Progressive Lightmapper

-

The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials").

It can really tank baking performance on a complex scene, as the GPU will be busy re-rendering the scene constantly.

Suggestion:
- Info message telling the user to turn that off (in the lighting window) or right before starting a bake
- Automatically disable it during baking
- Introduce a "pure bake mode" that just render nothing in the viewport, for maximum baking performance

More info here https://unity.slack.com/archives/CV9P2CNP4/p1601686156062300?thread_ts=1601676650.057700&cid=CV9P2CNP4

  1. Resolution Note (2020.2.X):

    This issue will be fixed as part of a larger refactor.

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