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[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
[Collab] Version Control settings not modified when enabling Collab
We are not initializing Version Control in Collab signup. Because of this there are couple issues - (1) if Perforce was enabled befo... Read more
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip)2. Open "Scene" scene3. Enter Play mode4. Observe the conso... Read more
Adding Standard shader to always included shaders stops build at shader ...
How to reproduce:1. Create new project2. In graphics settings (Edit > Project Settings > Graphics) set to always included shad... Read more
SceneManager.UnloadSceneAsync doesn't work parallel with "allowSceneActi...
To reproduce:1. Open attached project "UnloadScene.zip"2. Open "Test" scene.3. Make sure, that "Scene1" and "Scene2" are in a hierar... Read more
Collab failed to notice a change in file/class name for a script, preven...
pc1 - Win10Manually rename BoardManager in Project windowManually rename MonoBehaviour classManually rename ref in GameManagerSave p... Read more
[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...
Reproduction Steps:1. Open User's project2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from "... Read more
When the Particle System has PointLight setting and it comes out of came...
Reproduction steps:1. Open the attached file;2. Open the scene 'TestOffScreenLightParticle';3. Change Main Camera Rotation of X or Y... Read more
[VR] Changing projection matrix crashes a scene w/ Terrain and Trees/Grass
Steps to reproduce:1) Download and open attached project2) Open svene "ww2"3) Make sure VR mode is on and Open VR is selected as API... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used