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Editor hangs on close when baking is canceled and CPU usage is 100%
How to reproduce:1. Open the attached '1235769.zip' project2. Open 'repro' Scene3. Open Lighting Settings4. Click Generate Lighting5... Read more
Canvas' and Camera's gizmos resize when Scene View is maximized
How to reproduce:1. Open the attached '1184834-Canvas-resize-issue.zip' project2. Open 'SampleScene' Scene3. Select 2D button in the... Read more
Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus
Reproduction steps:1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching_... Read more
[IL2CPP] NotSupportedException in static constructor when building to S...
How to reproduce:1. Open the attached (OceanVillage-Unity.zip) project2. Build and run the project Expected result: No exceptions ap... Read more
UnityException error is thrown on creating material preset of any Renderer
UnityException error is thrown on creating material preset of Tilemap Steps to repro:1. Create a new project.2. GameObject > 2D O... Read more
Texture Wrap Mode settings display previously selected option in Scene v...
To reproduce:1. Open up users attached project2. Open 'SampleScene' Scene3. Choose 'cat.jpg' in Project > Assets4. In the Inspect... Read more
[IMGUI] Menu and lock icon gets clipped upon maximizing any window.
Menu and lock icon gets clipped upon maximizing any window. Steps to reproduce:1) Create a new project2) Maximize any window. Ex: in... Read more
[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce:1. Open user's attached project2. Go to File -> Build Settings3. Press Build Expected result: Project builds suc... Read more
Memory usage keeps growing indefinitely when building Sprite Atlases
Reproduction steps:1. Open "1200814" project2. Open the "Task Manager" -> "Details" -> Right-click Column name bar -> "Sele... Read more
UIElements Mesh API uses wrong winding order
Repro steps:Using the UIElements Mesh API...a) Submit the following three vertices: (0, 0), (100, 0) and (100, 100).b) Submit the fo... Read more
All about bugs
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