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Fixed in 2020.1.X

Votes

0

Found in

2019.2

2019.3

2019.3.0b9

2020.1

Issue ID

1200814

Regression

No

Memory usage keeps growing indefinitely when building Sprite Atlases

2D

-

Reproduction steps:
1. Open "1200814" project
2. Open the "Task Manager" -> "Details" -> Right-click Column name bar -> "Select columns" -> Check on "Commit Size"
3. Build a Standalone Player
4. Notice that when the Variants start building memory usage gets dramatically increased

Expected Result: Memory usage stays to a reasonable amount
Actual Result: Memory usage keeps growing indefinitely

Reproduced with(Max Commit Size): 2020.1.0a15(16GB), 2019.3.0f2(16GB), 2019.3.0b11(16GB), 2019.2.16f1(8Gb)
Did not reproduce on: 2018.4.14f1(5Gb)
Could not reproduce on: 2017.4.35f1(Packing Error)

  1. Resolution Note (fix version 2020.1):

    Fixed by Editor Version: 2020.1.0a16

Comments (1)

  1. spacefrog

    Mar 09, 2020 10:59

    I just updated to 2019.3.4F1 ( from 2019.2.21F1 )
    While on 2019.2 i was able to work around the increasing memory requirements for atlas building by increasing my swapfile size , this does'nt work any longer on 2019.3.4F1
    We have some big multipage altasses to bake and this bug alone hinders us to upgrade our project to 2019.3.4F1 from 2019.2 ( which now will not get any updates any longer )

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