Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3
2019.3.3f1
2020.2
Issue ID
1225595
Regression
No
[IL2CPP] NotSupportedException in static constructor when building to Standalone
How to reproduce:
1. Open the attached (OceanVillage-Unity.zip) project
2. Build and run the project
Expected result: No exceptions appear
Actual result: "NotSupportedException: IL2CPP encountered a managed type which it cannot convert ahead-of-time." Exception appears
Reproducible with: 2019.3.9f1, 2020.1.0b5, 2020.2.0a5
Notes:
- Project crashes when upgrading to 2020.1. or 2020.2 upon opening, to fix this - Library folder needs to be deleted before opening
- Could to test on 2018.4 and lower because of compile errors
Comments (1)
-
BowlingPin
Apr 06, 2020 21:48
This is an issue with the max nested generics limitation - the expectation is that the managed type which is throwing the error should be reported (or - even better, let an exception be thrown during compilation rather than at runtime)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Unity does not support F#, and this project is bumping up against some AOT limitations of IL2CPP.