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0
votes
Fixed

Destroy may not be called from edit mode errors thown when changing Plan...

Package: Scriptable Render Pipeline HD

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Sep 05, 2019

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Version/s: 5.16.1, 7.0.1

Repro steps:1. Open user attached project2. In the Hierarchy, select "Planar Reflection Probe" object and add a Planar Reflection Pr... Read more

0
votes
By Design

[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...

Package: Entity Component System (ECS)

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May 24, 2019

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Version/s: 0.0.12-preview.33

Reproduction steps: 1. Open "1157346" project2. Open "withSkinnedMeshRenderer" scene3. Enter Play mode4. Notice that a humanoid mode... Read more

0
votes
Duplicate

Built-in TextMesh objects get corrupted when setting the font at runtime

Graphics - General

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Sep 19, 2018

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Version/s: 2018.1.9f2

How to reproduce:1. Open the user-submitted project2. Enter Play mode and observe the TextMesh Object Expected result: the font is s... Read more

0
votes
Won't Fix

[XR] Oculus Go controller device is missing

Package: Input System

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Mar 20, 2019

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Version/s: 0.2.1-preview

moved from https://github.com/Unity-Technologies/InputSystem/issues/211 Steps to reproduce- Editor 2019.1.0b8- Project: https://gith... Read more

1
votes
Fixed

Array property names are not shown for script components in Inspector an...

IMGUI

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Mar 23, 2022

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Version/s: 2022.2.0a9

Steps to reproduce:1. Open attached arrays.zip project2. Open SampleScene scene3. Select GameObject in Hierarchy4. Observe how New B... Read more

1
votes
Fixed

When building a lot of AssetBundles some Bundles will result in corrupte...

Asset Bundles

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Jan 18, 2019

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Version/s: 2018.2.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "1118331.zip" project2. "Generate" -> "1000"3. Open Asset Bundle Browser Window4. Build Asset Bundles... Read more

0
votes
By Design

[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...

Package: Scriptable Render Pipeline HD

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Aug 14, 2019

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Version/s: 7.1.1, 7.0.0

PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more

2
votes
Fixed

[Mobile] Visual artifacts when RenderGraphPass is merged into NativePass

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Apr 10, 2025

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Version/s: 6000.0.46f1, 6000.1.0b14

Steps to reproduce:1. Open the “IN-98958” project2. Build and Run3. Observe the device screen Expected result: Renders the sceneActu... Read more

0
votes
Fixed

[UIR] Artifacts appear on the VisualElement Corners when border's Width ...

UI Toolkit

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Apr 16, 2022

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Version/s: 2021.2.13f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached "1420601_Repro.zip" project2. Double-click on "RoundedBorderArtifacts" Asset in the Assets fol... Read more

0
votes
Fixed

The error section expands excessively, completely obscuring or displacin...

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Jul 24, 2025

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Version/s: 6000.3.0a3

Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click “” and select “Create package” Ente... Read more

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