Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b22
Issue ID
809071
Regression
Yes
[Standalone] Screen.fullScreen fullscreen mode switches incorrectly after Maximize gaming window
Steps to reproduce:
1) Download attached project "New Unity Project.zip" and open in Unity.
2) Build project for Windows standalone x86_64.
3) Launch built project in fullscreen mode(with highest resolution).
4) Press F11 to exit fullscreen mode, click on Maximize button(R.top).
5) Now Click again F11 to enter fullscreen, and you will notice it enters to fullcreen mode, but resolution which you applied before is not correct.(see attached gif "fullscreen.gif")
Reproduced with : 5.4.0b22, 5.4.0b23.
Not reproduced with: 5.2.4f1, 5.3.5p5, 5.4.0b21.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Add comment