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Post Processing don't work on build and output null error in log
Creating post processing layer and camera is throwing a null ref. Repo Steps: 1. Open the attatched project 2. Load 'TestScene' 3. ... Read more
Invalid kernelIndex errors appear in the console when playing a tutorial...
These errors appear in the console when following the Creator Kit: Puzzle tutorial, or making a new project with the 3d with extras ... Read more
[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce: 1. Open SampleScene from "SinglePassBlur.zip" 2. Start Play mode 3. Inspect text in Game view while toggling Post-... Read more
[XR][Multiview] Left eye isn't rendered on Quest when Post Processing is...
Repro steps: 1. Open attached project 2. Build and Run on Quest Actual: The left eye is blank Reproducible with: 2019.4.0f1, 2020.... Read more
[PPV2] Invalid pass number (1) for Graphics.Blit error is continuously t...
How to reproduce: 1. Open user-submitted project (PP_Multiple_Cameras.zip) 2. In the Addressables window ensure Play Mode Script is ... Read more
[Android][Mali]Screen sides is rendered black when using post-processing...
Steps to reproduce: 1. Open user's attached project "ShaderTest.7z" 2. Build it to Android 3. Notice the sides of the screen are bla... Read more
Textures don't have their FilterMode and WrapMode respected when changin...
Reproduction steps: 1. Open attached project "PPV2-TextureLerper-Repro" 2. Open Scenes/SampleScene 3. Select the "Post Processing... Read more
Transparent GameObject is displayed in the wrong position when changing ...
Reproduction steps: 1. Open the “TransparentAABug“ project 2. Enter the Play Mode 3. Toggle off the “Toggle AA” toggle 4. Toggle off... Read more
[XR SDK] [PPv3] Lens Distortion, Motion Blur, Bloom effects does not sho...
Reproduction steps: 1. Open the attached project ("PPSv3.zip") 2. Open the "TestScene" scene 3. Open Inspector window and select "PP... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title: Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volume... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow