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[Post-Processing] Effects do not display when Postprocessing profile rea...
Post-Processing effects do not display when Postprocessing profile reassign after resetting "Post-process Volume" component Steps to... Read more
Invalid kernelIndex errors appear in the console when playing a tutorial...
These errors appear in the console when following the Creator Kit: Puzzle tutorial, or making a new project with the 3d with extras ... Read more
[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce:1. Open SampleScene from "SinglePassBlur.zip"2. Start Play mode3. Inspect text in Game view while toggling Post-pro... Read more
[XR][Multiview] Left eye isn't rendered on Quest when Post Processing is...
Repro steps:1. Open attached project2. Build and Run on Quest Actual: The left eye is blank Reproducible with: 2019.4.0f1, 2020.1.0b... Read more
[PPV2] Invalid pass number (1) for Graphics.Blit error is continuously t...
How to reproduce:1. Open user-submitted project (PP_Multiple_Cameras.zip)2. In the Addressables window ensure Play Mode Script is se... Read more
[Android][Mali]Screen sides is rendered black when using post-processing...
Steps to reproduce:1. Open user's attached project "ShaderTest.7z"2. Build it to Android3. Notice the sides of the screen are black ... Read more
[Post-Processing] Error when Built-in VR package is disabled
Reproduction steps:1. Open the attached project ("Bug Test.zip")2. Open the Console window Expected result: No errors thrownActual r... Read more
Post Processing Layer with Deferred Fog makes the Fog be visible through...
Steps to reproduce:1. Open user's attached project "DeferredFogVulkanBug.zip"2. Build it on Android3. Notice the Red Square(Fog) is ... Read more
Scene is unable to load in Player when Shaders fail compilation with Pos...
Steps to reproduce:1. Open the attached project "Case_1277442"2. Build it to Android3. Notice the black screen Expected results: Sce... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title:Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volumet... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument